Lawn Order


Programmed in 48 hours from start to finish for the 2015 DC Global Game Jam at MagFest, Lawn Order is a one-to-four player horde-style shoot-em’-up in which the goal is to nail the most mutant plants in the shortest amount of time. The twist, however is in the weapons used. While your melee machete is always a valid mediocre tool, the various other weapons (flamethrower, weedwhacker, pesticide gun) become useless the moment someone picks up a different type of weapon! This leads to moments of awkward truce before nasty betrayal, each person picking the perfect moment to swipe a new weapon on the screen and render everyone else’s tools useless.

The game was programmed in Unity. I contributed two tracks of music, a cheesy Law and Order theme rip-off, original sound effects, and the sound engine, written for Unity in C#. The game won an unofficial best-in-show vote by the organizing panel, and is available for download through the Global Game Jam website.

 Audio

Music To Whack By

[audio: http://www.wesleyboynton.com/audio/music_to_whack_by.mp3]

Speedy Gonzales

[audio: http://www.wesleyboynton.com/audio/speedy_gonzales.mp3]

Lawn Order

[audio: http://www.wesleyboynton.com/audio/menu_music.mp3]